yyagl.racing.driver package

Submodules

yyagl.racing.driver.driver module

class yyagl.racing.driver.driver.Driver(driver_props)

Bases: yyagl.gameobject.GameObject, yyagl.racing.driver.driver.DriverFacade

destroy()
class yyagl.racing.driver.driver.DriverFacade

Bases: yyagl.facade.Facade

class yyagl.racing.driver.driver.DriverInfo

Bases: tuple

DriverInfo(img_idx, name, speed, adherence, stability)

adherence

Alias for field number 3

img_idx

Alias for field number 0

name

Alias for field number 1

speed

Alias for field number 2

stability

Alias for field number 4

class yyagl.racing.driver.driver.DriverProps

Bases: tuple

DriverProps(info, car_name, f_engine, f_tires, f_suspensions)

car_name

Alias for field number 1

f_engine

Alias for field number 2

f_suspensions

Alias for field number 4

f_tires

Alias for field number 3

info

Alias for field number 0

yyagl.racing.driver.logic module

class yyagl.racing.driver.logic.DriverLoaderStrategy(init_lst=, []end_cb=None)

Bases: yyagl.gameobject.GameObject

static actual_load(cars, load_car_name, r_p, track, race, car_cls, player_car_names, seas_p, aipoller)
static load(cars, r_p, car_name, track, race, player_car_names, s_p, aipoller)
class yyagl.racing.driver.logic.DriverLogic(mdt, driver_props)

Bases: yyagl.gameobject.Logic

to_dct()
class yyagl.racing.driver.logic.DriverPlayerLoaderStrategy(init_lst=, []end_cb=None)

Bases: yyagl.gameobject.GameObject

static load(r_p, car_name, track, race, player_car_names, s_p, aipoller)

Module contents

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