yyagl.racing.track package

Submodules

yyagl.racing.track.audio module

class yyagl.racing.track.audio.TrackAudio(mdt, music_fpath)

Bases: yyagl.gameobject.Audio

yyagl.racing.track.event module

class yyagl.racing.track.event.TrackEvent(mdt, shaders, shadow_src)

Bases: yyagl.gameobject.Event

update(car_pos)

yyagl.racing.track.gfx module

class yyagl.racing.track.gfx.TrackGfx(mdt, race_props)

Bases: yyagl.gameobject.Gfx

async_bld()
destroy()
end_loading(model)
class yyagl.racing.track.gfx.TrackGfxShader(mdt, race_props)

Bases: yyagl.racing.track.gfx.TrackGfx

yyagl.racing.track.phys module

class yyagl.racing.track.phys.MeshBuilder(model, geom_names, is_ghost)

Bases: yyagl.gameobject.GameObject

destroy()
class yyagl.racing.track.phys.MeshBuilderMerged(model, geom_names, is_ghost)

Bases: yyagl.racing.track.phys.MeshBuilder

class yyagl.racing.track.phys.MeshBuilderUnmerged(model, geom_names, is_ghost)

Bases: yyagl.racing.track.phys.MeshBuilder

class yyagl.racing.track.phys.TrackPhys(mdt, race_props)

Bases: yyagl.gameobject.Phys

create_bonus(pos)
destroy()
get_start_pos(i)
lrtb
on_bonus_collected(bonus)
redraw_wps()
set_curr_wp(wp)
sync_bld()
class yyagl.racing.track.phys.TrackPhysDebug(mdt, race_props)

Bases: yyagl.racing.track.phys.TrackPhys

destroy()
on_frame()
redraw_wps()
set_curr_wp(wp)

yyagl.racing.track.signs module

class yyagl.racing.track.signs.Signs(roots, sign_cb)

Bases: object

destroy()
set_signs()

yyagl.racing.track.track module

class yyagl.racing.track.track.Track(race_props)

Bases: yyagl.gameobject.GameObject, yyagl.racing.track.track.TrackFacade

destroy()
class yyagl.racing.track.track.TrackFacade

Bases: yyagl.facade.Facade

Module contents

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